If enabled, the Mesh will show shadows that are cast upon it by other objects. If enabled, the Mesh will cast shadows when a suitable Light shines on it. See in Glossary is automatically added to any Mesh that needs it at import time. See in Glossary bend (as opposed to a machine where joints are more like hinges).Ī Skinned Mesh Renderer A mesh component that takes the geometry from the Mesh Filter and renders it at the position defined by the object’s Transform component. This technique is useful for characters and other objects whose joints A physics component allowing a dynamic connection between rigidbodies, usually allowing some degree of movement such as a hinge. Unity uses the Skinned Mesh Renderer component to render Bone animations, where the shape of the Mesh is deformed by predefined animation sequences.
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