![]() It's an indication of how scalable Watch Dogs 2's PC options are. But that isn't an indication of poor optimization. ![]() It won’t run like butter with everything turned up, even on the best PCs out there, especially if you’re pushing resolutions above 1920x1080. Since I live in a section of the city that’s always in a cloud, I was tempted to keep it off, but that wouldn’t be faithful. There’s even an option to turn San Francisco’s signature fog on and off. One option makes shadows blur the further they are from their casting source-a small flourish that won’t make or break the illusion one way or the other, but a welcome one anyway. Shadow and reflection options are broken down into several sections each, a few with some fairly advanced tech. It’s not really necessary, but there anyway. Good news, there’s an FOV slider even though it’s a third-person action game. If you’re curious, here’s a look at all the graphics settings. For a third time, anti-aliasing proved the biggest frame hog, and turning it down helps a ton-the 4K resolution makes it less important, anyway. I know that 40 fps isn’t ideal for PC gaming, but at 4K and with as many bells and whistles as Watch Dogs 2 has, it’s pretty impressive. At 4K (3840x2178) with the LPC, our absurdly powerful computer, I could turn up everything and get a solid 40 fps.
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